top of page

Holding up stores-
You are only aloud to rob at most 3 stores per week (session). You cannot rob the same store in the same week (session). 
Places you cannot rob 

Barber shops

Ammunition Store

Money you get from stores
24/7- $2,500
LTD- $2,000
Rob's Liquor- $3,000
Suburban- $1,500
Discount Store- $500
Ponsonby's- $4,000
Tattoo Parlors- $1,500
Strip Club- $4,000


Prostitution

You can start a prostitution ring by following the conditions below . If you start a ring you will need to find  and gather 4 NPC prostitutes off the street. Each prostitute will make $150.00 per in game day which would equal $600.00 that day or a total of 4,200 a session. Players will not be able to use prostitutes for their own leisure. If you wish to start a ring you have to contact an admin or administrator first to make sure you know the rules.

Vehicles
Players are able to steal and chop personal and NPC vehicles. In order to chop a vehicle you must first steal it and then deliver it to the docks to where Simeon is. You can only chop 1 vehicle every 2 rps. If someone chops a personal or NPC owned vehicle they may get 15% of the original cost of the vehicle. Once its chopped, message an admin saying that you stole and chopped a vehicle AND ANNOUNCE IN GAMECHAT. 



BECOMING A DRUG/GUN DEALER

Becoming a dealer will allow you to have the accessibility to drugs and or guns. To start dealing, you have to gain a high social status, be known and also have global connections. Following this you must then use your connections to reach out to countries that are able to send you your desired products.

Each county has their own corrupted organization that can give you access to any illegal product. You may order the illegal products from the organizations at 25% of the products market value. After this you must wait an rp session before you receive the products. The percentage goes with every product going from kilos to crates. The max order you can make in an RP is 100 Kilos or 10 crates


GUN RUNNING AND ARMS TRAFFICKING 

Players can officially operate gunrunning services for certain gangs/factions that posses illegal weaponry for sale in the Black Market. To start buying products  from criminal organizations you must first try to get in touch with the faction by contacting an admin to play the role or contact a member from that specific faction. The chances are the faction member wont respond if you seem suspicious or unreliable. Once a meeting is set up with a faction, you must negotiate a business plan or persuade them that you can distribute their guns and operate the business smoothly. A tribute of $50,000-$250,000 must be paid in good faith to ensure trust between the two parties. After the meeting is successful and both parties agree the terms, the player can then order shipments of guns at a discounted price.



Ordering Shipments-
In order to get the shipments of guns, both sides must agree where the shipments will be sent/dropped so the player may pick it up. It will take at least 1 week (1 session) before the shipment arrives to the destination for pick up. Players must then load every weapon crates/box into a shipping truck/van (18-Wheeler, Mule, Paradise Van, ext.) when picking it up at drop-off location. Player can then sell locally or globally depending on status of your own faction.

Weapon crates-
Once you buy a weapon or crate of weapons, you can do whatever you want with it. Use it or sell it to players. Also you can sell it to Factions. 
10 guns= 1 Crate of guns; 5 guns= 1 box of guns; 1 gun= 1 weapon sold separately. 


Selling to Factions or Players-
Players MUST tell an Admin and The Chief of Police before moving guns.
(NOTE- Cops cannot just look on the map for the player and pull him/her over, but they will start looking for big trucks/vans with the description of the vehicle and begin to search for them)
There are 2 ways to sell guns: Locally and/or Globally
1. To sell globally, you must either join a Gang/Faction that sells globally or have your own faction and gain notoriety and speak to an admin for their approval. Players then have to load all of their crates/boxes into a shipping truck/van (18-Wheeler, Mule, Paradise Van, ext.) and drive to Pier 400 and RolePlay out dropping off the cargo. (This will take at least 1-2 in game hours).
2. To sell locally, you must join a Gang/Faction that sells locally or simply start your own gun running faction and obtain a supplier to sell their supply. Player then must sell to either factions or in game players . Selling to a faction requires you to contact a certain faction member/Admin so you can organize an arms deal. Factions can buy all of your stock for the set price you agree on so the player will need a truck/van (18-Wheeler, Mule, Paradise Van, ext.) to deliver the guns to a specific location set by the buying faction member/Admin. 




Prices to sell:

Handguns:
Pistol(Taurus PT92)- $550
Box of Pistols- $2,750
Crate of Pistols- $5,500

Combat Pistol(Beretta Px4 Storm)- $750
Box of Combat Pistols- $3,750
Crate of Combat Pistols- $7,500

SNS Pistol(AMT Backup)- $800
Box of SNS Pistols- $4,000
Crate of SNS Pistols- $8,000

Heavy Pistol(Springfield Armory TRP Operator)- $1,750
Box of Heavy Pistols- $8,750
Crate of Heavy Pistols- $17,500

Vintage Pistol(FN Model 1910)- $1,250
Box of Vintage Pistols- $6,250
Crate of Vintage Pistols- $12,500

Pistol .50(Desert Eagle)- $2,000
Box of Pistol .50s- $10,000
Crate of Pistol .50s- $20,000

AP Pistol(Arsenal Firearms AF1 "Strike1") - $2,500
Box of AP Pistols- $12,500
Crate of AP Pistols- $25,000

Sub-Machine Guns:
Micro SMG(IMI Mini UZI)- $5,000
Box of Micro SMGs- $25,000
Crate of Micro SMGs- $50,000

SMG(Heckler & Koch MP5)- $10,000
Box of SMGs- $50,000
Crate of SMGs- $100,000

Assault SMG(Magpul PDR)- $25,000 
Box of Assault SMGs- $125,000
Crate of Assault SMGs- $250,000

Gusenberg Sweeper(M1928A1 Thompson)- $8,000
Box of Gusenberg Sweepers- $40,000
Crate of Gusenberg Sweepers- $80,000


Shotguns: 
Pump Shotgun(Mossberg 590 A1 Tactical)- $2,500
Box of Pump Shotguns- $12,500
Crate of Pump Shotguns- $25,000

Sawed-off Shotgun(Mossberg 500)- $5,000
Box of Sawed-off Shotguns- $25,000
Crate of Sawed-off Shotguns- $50,000

Assault Shotgun(UTAS UTS-15)- $25,000
Box of Assault  Shotguns- $125,000
Crate of Assault  Shotguns- $250,000

Bullpup Shotgun(Kel-Tec KSG)- $15,000
Box of Bullpup Shotguns- $75,000
Crate of Bullpup Shotguns- $150,000

Heavy Shotgun(Saiga-12)- $20,000
Box of Heavy Shotguns- $100,000
Crate of Heavy Shotguns- $200,000

Special Weapon: 
Musket(Land Pattern Musket)- $2,250

Assault Rifles:
Assault Rifle(Norinco Type 56-2)- $20,000
Box of Assault Rifles- $100,000
Crate of Assault Rifles- $200,000

Carbine Rifle(Heckler & Koch HK416)- $30,000
Box of Carbine Rifles- $150,000
Crate of Assault Rifles- $300,000

Advanced Rifle(Tavor TAR-21)- $40,000
Box of Advanced Rifles- $200,000
Crate of Advanced Rifles- $400,000

Special Rifle(Heckler & Koch G36c)- $35,000
Box of Special Rifles- $175,000
Crate of Special Rifles- $350,000

Bullpup Rifle(QBZ-95)- $25,000
Box of Bullpup Rifles- $125,000
Crate of Bullpup Rifles- $250,000

Light Machine Guns: 
MG(PKM)- $75,000
Box of MGs- $375,00
Crate of MGs- $750,000

Combat MG(FN M249)- $100,000
Box of Combat MGs- $500,000
Crate of Combat MGs- $1,000,000

Sniper Rifles:
Sniper Rifle(IAW Super Magnum Rifle)- $100,000
Box of Sniper Rifles- $500,000
Crate of Sniper Rifles- $1,000,000

Marksman Rifle- $150,000
Box of Marksman Rifles- $750,000
Crate of Marksman Rifles- $1,500,000

Heavy Weapons:
RPG(RPG-7)- $350,000
Box of RPGs- $1,750,000
Crate of RPGs- $3,500,000

Grenade Launcher(Milkor MGL)- $400,000
Box of Grenade Launchers- $2,000,000
Crate of Grenade Launchers- $4,000,000

Explosives:
Tear Gas- $5,000 
Box of Tear Gas- $25,000
Crate of Tear Gas- $50,000

Grenade- $10,000 
Box of Grenades- $50,000
Crate of Grenades- $100,000

Sticky Bomb- $50,000 
Box of Sticky Bombs- $250,000
Crate of Sticky Bombs- $500,000

Proximity Mine- $150,000 
Box of Proximity Mines- $750,000
Crate of Proximity Mines- $1,500,000

Gun Attachments-
Extended Mags:
AP Pistols- $300
All SMGs- $500
Gusenberg Sweeper- $800
Assault Shotgun- $2,000
Heavy Shotgun- $1,000
All Rifles- $$1,000
MG- $3,000
Combat MG- $5,000
Marksman Rifle- $10,000

Grips:
All Shotguns- $500
Assault Rifle- $1,000
Carbine Rifle- $1,500
Special Carbine- $2,000
Bullpup RIfle- $1,500
Combat MG- $2,500
Grenade Launcher- $1,000
Marksman Rifle- $5,000

Suppressors:
All Pistols- $500
All Shotguns- $1,000
All SMGs- 1,500
All Rifles- $3,000
Sniper Rifle- $10,000

Scopes:
All SMGs- $2,500
Assault Rifle- $3,000
Carbine Rifle- $5,000
Advanced Rifle- $4,000
Special Rifle- $5,000
Bullpup Rifle- $4,000
MG- $8,000
Combat MG- $10,000
Grenade Launcher- $5,000

Advanced Scope:
Sniper Rifle- $20,000

CRIMINAL ACTIVITY

bottom of page