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The rules I will put into place are there for players to follow at all times to create and maintain authenticity and realism. Each player will have a slate of THREE strikes until they are banned.
Car Rules.

All vehicles will have to be stock once you purchase your new vehicles. You have the ability to visually upgrade your vehicles, however it will cost you a fee at an in-character mechanic's. You can also upgrade your vehicles performance areas, however, you can only upgrade these if you are able to afford to. Strictly no Armor upgrade or Bulletproof Tires.
Note: Any players found using armor or bulletproof tires will be striked.
Revenge Killing.

Much similar to DM'ing, however, in this particular case, a player kills another player as an act for revenge on their character's death; again strictly prohibited as it is seen as Out of Character.​
In-Character/Out-of-Character

In-Character and Out-of-Character are two methods of communication to distinguish a strong, realistic roleplaying scene. Please note that anything said Out-of-Character can be used In-Character unless stated otherwise. We also have a strict guidance of ensuring all players are In-Character throughout scenes in order to provide the best roleplaying environment.
Job Rules.

Your character must work for atleast 6 in-game hours (12mins) per day in order to earn a wage for that day.

Some jobs will be limited in terms of income in order to keep the roleplaying environment competitive.

Given players positions in their jobs, they have the ability to start projects (has to be related to their jobs) which will bring in extra income, there are limits below on what you can earn via projects for selected jobs.
​NOTE: THE TOTAL PAYMENT IS DIVIDED EQUALLY BETWEEN THE PLAYERS. // YOU CAN ONLY DO ONE PROJECT EVERY 5
SESSIONS.

RULES

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